The main advantage is that it is easy to integrate widgets (buttons, sliders, etc.) with the 3D graphics. JavaFX has some advantages over LWJGL-based graphics systems. While I’m told that not all of Swing’s features have been implemented, the vast majority of the functionality has, and JavaFX makes 3D programming and many additional special effects available. As a rewrite of Java’s GUI, the API is better designed and easier to learn and to code than Swing. Oracle has stopped development of AWT/Swing, and is committed to advancing JavaFX as the main GUI for Java, going forward. “The video shows 28000 particles running at 60 fps in full-hd screen resolution.” As an example, check out this particle generator written by Roland C. Basic setup and installation (with notes on an Eclipse bug) I’m assuming you already know what a game loop is, for example. The following is meant to help with some of the annoying speed bumps encountered, not to teach game programming. Much of what I found online was for an obsolete version of JavaFX, not the JavaFX current in Java 8. I’m a Java programmer in the process of learning JavaFX, and was surprised by the lack of current tutorials on this subject. Getting Started with JavaFX Game Programming
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